I am busy trying to finish up the final little bits of my Tau army which consist of a Devilfish's engines and drones as well as 6 shield drones and I am finding it a real struggle. Honestly I cant figure out why I even started this army as it leaves me uninspired and I just cant get into it.
I have had the army for around 2 years and I have used it exactly 3 times. 2 severe beat downs by marines and one of me shooting a DH army to death. This is not exactly a value for money army with a play rate like that.
I think the reason I dont like this army is not so much the codex or the rules but rather because of these 2 reasons.
A:) Its hard to transport. I have 4 devilfish models (well 2 devilfish and 2 hammerheads) and 3 piranhas. These just refuse to go into a case nicely and have to be transported via other methods.
B:) As I said before, its just an uninspiring army. There are so few conversion opportunity I feel. Your average Tau army that you see on the board all look the same. The models all look the same. I have grown really used to being able to manipulate my marines and make them unique. Not one of my sergeants or captains has not been cut up, green stuffed, repositioned or had limbs swapped out. Not very easy to do with Tau I find. This is not helped by the utter lack of goodies on the sprue. Even if you could convert them there is not that much to convert them with.
All this just makes me uninterested in the army which is sad since when I first started it I was more into it than I was with my Ultras. Sadly that passed and I am now seriously looking at selling it to finance getting my guard army up and running.
Tuesday, 12 January 2010
Sunday, 10 January 2010
Sergeants
2 of my newly painted Sergeants.
First we have the Sergeant of Assault Squad VIII armed with Power Axe and Bolt Pistol in Holster.
Followed by the Sergeant of Tactical Squad IV armed with Power Warhammer and Polt Pistol. I am very happy with how this fellow turned out. Using the AOBR Sergeant as a base I cut and filed him into submission. All in all there are bits from 6 different kits on this mini. Noddy Badge to whoever can identify them all...
First we have the Sergeant of Assault Squad VIII armed with Power Axe and Bolt Pistol in Holster.
Followed by the Sergeant of Tactical Squad IV armed with Power Warhammer and Polt Pistol. I am very happy with how this fellow turned out. Using the AOBR Sergeant as a base I cut and filed him into submission. All in all there are bits from 6 different kits on this mini. Noddy Badge to whoever can identify them all...
I want....
shinies!!!
By this I mean I want an upgrade sprue set for my Ultramarines. Black Templars and Dark Angels have them. Space Wolves have 2 whole damn box sets full of funky bits and pieces and I cannot imagine that the Blood Angels due out in April wont be jam packed with goodies.
I dont want to sound whiney but since codex chapters make up the majority of chapters it seems wierd that we dont have something like that. Sure there are the odd bits scattered across different box sets but there is not that much.
I am talking stuff with eagles, skulls, cloaks, different weapons, different helmets, stuff for terminators etc etc. I am of the firm belief that if GW released something like that they would sell very well. Another thing you could put on that sprue is pieces from different armour marks. The pre-heresy army builders would love it and buy the thing in bulk. On pg 18-19 of Codex: Space Marines there is a graphic of the whole Ultramarines Second Company. If you look closely you can see that there are bits of different armour scattered through out. I see MK3 Torsos and Heads. I see MK5 Legs, MK2 Shoulder Pads. I see different patterns of bolters and its all combined with the current MK 6-8 stuff and it looks amazing. This is what a company should look like.
It sometimes also seems strange to me when I look at the decisions made at GW and Forge world. At my local GW store they recieved a set of Pre-Heresy Thousand Son Heads from Forge world the Prospero battle that took place at GD2009. Now they are really lovely bits and I would kill to have them. Turns out however, according to the guy who recieved them and painted the army, that FW are not going to produce them for the market. I think this is madness as once again, these are things that many many people would buy.
Anyways, rant over. Perhaps GW are going to release something like this in the future. I hope so. Now off to take some photos of some newly painted minis.
By this I mean I want an upgrade sprue set for my Ultramarines. Black Templars and Dark Angels have them. Space Wolves have 2 whole damn box sets full of funky bits and pieces and I cannot imagine that the Blood Angels due out in April wont be jam packed with goodies.
I dont want to sound whiney but since codex chapters make up the majority of chapters it seems wierd that we dont have something like that. Sure there are the odd bits scattered across different box sets but there is not that much.
I am talking stuff with eagles, skulls, cloaks, different weapons, different helmets, stuff for terminators etc etc. I am of the firm belief that if GW released something like that they would sell very well. Another thing you could put on that sprue is pieces from different armour marks. The pre-heresy army builders would love it and buy the thing in bulk. On pg 18-19 of Codex: Space Marines there is a graphic of the whole Ultramarines Second Company. If you look closely you can see that there are bits of different armour scattered through out. I see MK3 Torsos and Heads. I see MK5 Legs, MK2 Shoulder Pads. I see different patterns of bolters and its all combined with the current MK 6-8 stuff and it looks amazing. This is what a company should look like.
It sometimes also seems strange to me when I look at the decisions made at GW and Forge world. At my local GW store they recieved a set of Pre-Heresy Thousand Son Heads from Forge world the Prospero battle that took place at GD2009. Now they are really lovely bits and I would kill to have them. Turns out however, according to the guy who recieved them and painted the army, that FW are not going to produce them for the market. I think this is madness as once again, these are things that many many people would buy.
Anyways, rant over. Perhaps GW are going to release something like this in the future. I hope so. Now off to take some photos of some newly painted minis.
Sunday, 27 December 2009
From the Painting Bench
I hope everyone had a good and safe Christmas and that they have come away laden with Loot :)
Has been a quiet few weeks. Have painted up the Bolter element of a devestator squad which I am not going to post as really, they are bog standard blue marines.
I have also done up a new Terminator Sergeant. Special thanks to The Prophet for his quick tutorial on how to do the glaive. Also, just to make my friend Matt (aka greatcrusage08 on the B7C) happy I have given him the skull in U shoulder pad and even painted it red ;)
I recieved an Assault Squad box for Christmas which will be done up at some point. I have plans for them. Oh yes, plans.....
Has been a quiet few weeks. Have painted up the Bolter element of a devestator squad which I am not going to post as really, they are bog standard blue marines.
I have also done up a new Terminator Sergeant. Special thanks to The Prophet for his quick tutorial on how to do the glaive. Also, just to make my friend Matt (aka greatcrusage08 on the B7C) happy I have given him the skull in U shoulder pad and even painted it red ;)
Also, a few weeks back I finished off some more Honour Guard for Marneus.
I recieved an Assault Squad box for Christmas which will be done up at some point. I have plans for them. Oh yes, plans.....
Monday, 7 December 2009
Ultrawing spanked by Wolves :(
I have decided to use the DA Deathwing rules to run an Ultramarines First Co Army aka Ultrawing.
Played my Ultrawing for the first time yesterday against a fairly nasty Space Wolf Terminator army and got tabled by round 4.
Though my dice rolling was fairly horrible (And it was horrible, Belial killed 2 Blood Claws over 3 turns of Combat, Dreadnoughts hit nothing over 3 turns of combat etc etc) I believe the main issue that led to my defeat was :
A: I dont know how to play Deathwing properly yet. This will change as I get more games under my belt and peruse more forums etc. Its a radically different type of game style compared to how I usually run my Marine army.
B: This is related to the above but I have no idea what the ideal weapons mix is. I think I mixed my squads up far too much which made them ineffective in support or assault. Not enough shooty to kill from range and not assaulty enough to mix it up.
Reading through various topics on various forums seems to indicate that you should keep the squads in a full support or assault role with perhaps a single terminator in each squad equipped differently for wound allocation and versatility.
Do the Deathwing players out there agree with that or am I missing something.
The list I ran yesterday (and its pretty much every model I have) looked like this:
Belial with LC @ 130
Interrogator-Chaplain @ 145
Command Squad @ 300
• Banner Bearer
• Apothecary
• SB/PW Sergeant
• LC
• Assault Cannon
Squad 1 @ 225
• SB/PW Sergeant
• H/Flamer + Chain Fist
• SB/PF
• TH/SS
• LC
Squad 2 @ 220
• TH/SS Sergeant
• LC
• Chain Fist
• SB/PF
• TH
Squad 3 @ 220
• Chain fist
• LC Sergeant
• SB/PF
• TH/SS
• LC
Dread @ 130
• Heavy Flamer
• MM
Dread @ 125
• Plasma Cannon
Land Raider @ 250
Total: 1745
As stated before, its an entirely new dynamic playing this army. A total of 25 models including dreads and LR means you don't have the ability to absorb casualties like other builds.
I am hoping to be able to get another squad of terminators for christmas which will hopefully allow me to add some versatility into the army with additional HW's like AC's and CML's which I think will help.
Played my Ultrawing for the first time yesterday against a fairly nasty Space Wolf Terminator army and got tabled by round 4.
Though my dice rolling was fairly horrible (And it was horrible, Belial killed 2 Blood Claws over 3 turns of Combat, Dreadnoughts hit nothing over 3 turns of combat etc etc) I believe the main issue that led to my defeat was :
A: I dont know how to play Deathwing properly yet. This will change as I get more games under my belt and peruse more forums etc. Its a radically different type of game style compared to how I usually run my Marine army.
B: This is related to the above but I have no idea what the ideal weapons mix is. I think I mixed my squads up far too much which made them ineffective in support or assault. Not enough shooty to kill from range and not assaulty enough to mix it up.
Reading through various topics on various forums seems to indicate that you should keep the squads in a full support or assault role with perhaps a single terminator in each squad equipped differently for wound allocation and versatility.
Do the Deathwing players out there agree with that or am I missing something.
The list I ran yesterday (and its pretty much every model I have) looked like this:
Belial with LC @ 130
Interrogator-Chaplain @ 145
Command Squad @ 300
• Banner Bearer
• Apothecary
• SB/PW Sergeant
• LC
• Assault Cannon
Squad 1 @ 225
• SB/PW Sergeant
• H/Flamer + Chain Fist
• SB/PF
• TH/SS
• LC
Squad 2 @ 220
• TH/SS Sergeant
• LC
• Chain Fist
• SB/PF
• TH
Squad 3 @ 220
• Chain fist
• LC Sergeant
• SB/PF
• TH/SS
• LC
Dread @ 130
• Heavy Flamer
• MM
Dread @ 125
• Plasma Cannon
Land Raider @ 250
Total: 1745
As stated before, its an entirely new dynamic playing this army. A total of 25 models including dreads and LR means you don't have the ability to absorb casualties like other builds.
I am hoping to be able to get another squad of terminators for christmas which will hopefully allow me to add some versatility into the army with additional HW's like AC's and CML's which I think will help.
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