Thursday, 17 September 2009

Pick up game list

I have played my Ultramarines for over 2 years and without trying to sound like bragging, I seem to win almost all of my games. In fact I tend to win by quite a large margin. One of the reasons for this is my list. My current list seems to be over powered for the groups I tend to play with.

So, in the interests of making it a little more interesting I am thinking of toning the list down. No more named special characters and I am going to remove a dreadnought.

The list I am thinking of running will look like this:

Captain in Terminator Armour with twin lightning claws.

Ironclad with H/F, Meltagun, Assault Launchers and Pod
Dreadnought with Plasma Cannon and H/F
5 x LC Assault Termies

Tactical squad with Fist, Flamer, ML and Rhino
Tactical squad with P/W, meltagun, H/Bolter and Rhino

Fast Attack
Assault Squad with Fist and 2 flamers

Heavy Support
LR with MM

This comes out to 1750 points.

I have not used this combination of units before so I am not sure of how effective it will be. I am sure thought that it is weaker than my older list. Now all I have to do is finish painting up the LC Termies and I will be good to go.


  1. What's the overpowered list you use now?

  2. I'm trying to write a 1000pt army list for conflict using Ultramarines. What do you use at 1000pts?

  3. Hmmm, 1000 points is hard and not something I have ever really looked at.

    Off the top of my head, and using units I own and know the points value for I think I would run something that looked like this.

    Captain: RB, SB, Artificer Armour, digital weapons.
    IronClad Dread H/F, Melta, Pod
    Tactical Squad ML, Flamer, PF, Rhino
    Tactical Squad H/B, Melta, PF, bolt pistol, Pod
    Attack Bike MM
    Speeder MM, H/F
    Vindicator, S/B

    998 points

  4. Why 5x LC's and not 5 TH/SS? TH/SS is a great option, even if you only throw 1 or 2 in with your unit. I personally run 5 when they are in a 5 man unit, but if the unit is larger I will mix in LC's.

  5. I have to agree with Rhellion. The SS save makes TH/SS Termies they way to go 90% of the time, they just become so much more survivable than the LC ones, as much as I like LC ones! Obviously the Captain isn't too badly off as he has his Iron Halo but a 3+ is still better than a 4+!

    Aside from that it's all solid, Personally I'd give the assault sergeant a Storm Shield as well if I could afford it, as a jump packing powerfisting 'hidden' character is something you want to keep safe!